The Global STEM Toolkit: Teaching the Next Generation of Problem Solvers is a compilation of resources for STEM center implementers, educators, and mentors to successfully teach and run STEM organizations around the world. STEM (Science, Technology, Engineering, and Mathematics) is a multi-disciplinary approach to education where young people tackle real-world challenges. This toolkit, developed by World Learning staff and consultants through a generous grant from Cisco Systems, is a how-to guide for anyone interested in organizing or working at a STEM education organization in their community. No matter where you live or who you teach, this toolkit is for you!

The Global STEM Toolkit: Teaching the Next Generation of Problem Solvers is a compilation of resources for STEM center implementers, educators, and mentors to successfully teach and run STEM organizations around the world. STEM (Science, Technology, Engineering, and Mathematics) is a multi-disciplinary approach to education where young people tackle real-world challenges. This toolkit, developed by World Learning staff and consultants through a generous grant from Cisco Systems, is a how-to guide for anyone interested in organizing or working at a STEM education organization in their community. No matter where you live or who you teach, this toolkit is for you!

In the Toolkit,

you’ll find dozens of articles containing great advice on

Conducting Needs Assessments

Finding Partners

Community Engagement

Recruiting Mentors

Developing a Curriculum

Designing and Adapting Lesson Plans (plus 11 of our own!)

Making Education Inclusive

Managing a Classroom

And much more!

About Us

World Learning works globally to enhance the capacity and commitment of individuals, institutions, and communities to create a more peaceful, and just world through education, sustainable development, and exchange.

World Learning is working to improve global education to ensure schools and teachers have the tools they need to support students – with our support, these emerging leaders tackle critical global issues like poverty, conflict, and inequality.

World Learning is building a better future for all people through our education, development, and exchange programs. We work with individuals, communities, and institutions to find comprehensive solutions to some of the world’s most pressing challenges, such as poverty, conflict, and inequality. Together, we have made a difference in more than 150 countries – and counting.

World Learning is a nonprofit organization advancing leadership in more than 75 countries through education, exchange, and development programs.

We are committed to advancing STEAM education around the world, with three independent STEAM centers and many more related programs around the world.

OUR SPONSOR

Cisco enables people to make powerful connections – whether in business, education, philanthropy, or creativity. Cisco hardware, software, and service offerings are used to create the Internet solutions that make networks possible – providing easy access to information anywhere, at any time.

Cisco was founded in 1984 by a small group of computer scientists from Stanford University. Since the company’s inception, Cisco engineers have been leaders in the development of Internet Protocol (IP)-based networking technologies. Today, with more than 71,000 employees worldwide, this tradition of innovation continues with industry-leading products and solutions in the company’s core development areas of routing and switching, as well as in advanced technologies such as home networking, IP telephony, optical networking, security, storage area networking, and wireless technology. In addition to its products, Cisco provides a broad range of service offerings, including technical support and advanced services.

CONTENT PARTNERS

World Learning Algeria manages educational development programs that help prepare young Algerians to succeed in the world of work. Since 2005, we’ve provided English for employment instruction, career development guidance, and STEAM education programs to over 15,000 students and educators. In 2016, we opened the Algiers STEAM Center, the first of its kind in Algeria, an industry-led initiative aiming to strengthen the innovation, critical thinking, and communication skills of the Algerian workforce via direct training of youth, targeted teacher training, and community education forums and events. Six of the most popular lesson plans at the Algiers STEAM Center were contributed to this Toolkit.

The Tech is a world leader in the creation of immersive STEM education resources to develop the next generation of problem-solvers locally, nationally and globally. We believe that everyone is born an innovator who can change the world for the better. The Tech Interactive is a family-friendly science and technology center in the heart of downtown San Jose. Our hands-on activities, experimental labs and design challenges empower people to innovate with creativity, curiosity and compassion.

In 2015 The Tech was awarded the National Medal for Museum and Library Service, the highest honor a United States museum, science center or cultural institution can achieve. We are driven by our mission: to inspire the innovator in everyone.

The Tech provided five innovative lesson plans to this Toolkit. More resources can be found at thetech.org/resources.

 

COMMUNITY PARTNERS

Instituto Guatemalteco Americano in Guatemala

Instituto Guatemalteco Americano (IGA – the Guatemalan American Institute) is the only Guatemalan-American binational institution in the country. We are responsible for promoting the cultures of Guatemala and the United States of America as well as for promoting understanding and exchange among our peoples through model education programs and the use of advanced technology. Founded in 1945, we have 75 years of experience educating students, offering several professional development programs, and opening the door to international educational opportunities for countless students. Our mission is to be a leader in English language instruction.

 

University of Kathmandu in Nepal

Kathmandu University (KU) is an autonomous, not-for-profit, self-funding public institution established in 1991. We are an institution of higher learning dedicated to maintaining the standard of academic excellence in various classical and professional disciplines. Our mission is to provide quality education for leadership; our vision to become a world-class university devoted to bringing knowledge and technology to the service of mankind. KU aspires to take knowledge and skills from the campus to the community in order to serve the nation and fill the needs of society.

Lingua Foundation for Innovative Education in Kyrgyzstan

Lingua Foundation for Innovative Education is a non-governmental organization with the main office in Bishkek and our branches in Osh, Karakol and Naryn. We were open in 2001 to pursue our mission of ensuring quality English language education through providing innovative programs for teaching and learning. Over the years of our work we gradually expanded our mission to cover different fields of activity such as educational projects, lifelong learning and training, youth leadership, cross-cultural communications and community development. We develop sustainable projects which contribute to improvement of education and public policies.

Kano

Kano creates computer and coding kits for all ages, all over the world. Our mission is to empower a new creative generation to make and play with technology, not just consume it. Kano’s platform lets you build real devices, learn how they work, code them step by step, and share your creations with the world.

Sample Lesson Plan

LEGO ROBOTICS

This lesson is a hands-on introduction to engineering and robotics. Students will demonstrate their understanding of the content by completing at least 75% of the robot they chose. It will take around two hours to complete and is recommended for ages 11 and up. 

Content Areas:

  • Robot Development
  • Robot Programming
  • Lego Design

Objectives:

  • Learn what a robot is and how it functions
  • Learn about the use of robot
  • Follow instructions on technology

Materials:

  • 4 Kits of LEGO Mindstorms EV3
  • 5 Computers
  • HDMI Cable/TV or Monitor
  • Whiteboard/Flipchart
  • Pens

Introduction (10 minutes):

  • Teacher and students introduce themselves while sitting in a circle
  • Small Energizer – Counting Game:
    • The students create a circle and count down from 7 to 1 while taking a certain body posture
    • Every time students get to number one they change their body posture
  • Teacher asks students to either write or draw the answers for the following questions on a whiteboard:
    • What do you know about robotics?
    • What would you like to learn about robotics?
  • Watch a video about Lego Robotics

Main Activity (100 minutes):

Guided Practice

  • Students get divided into small groups (2 to 4 children)
    • Optimally each group includes an experienced student
  • Students receive computers and follow instructions
  • The following steps are presented on the monitor:
    • Open Mindstorms
    • Open LDD on MS EV3
    • Choose a robot tutorial (tracker)
    • The children receive different objects, which can be found in the virtual world (they can feel the object in their hand and at the same time try to find the objects in the virtual world)
    • Activities like searching, dragging, combining, and deleting pieces are demonstrated
  • Teacher navigates as a facilitator and key expert
  • A new activity will be illustrated as soon as students are finished with the first task

Free Activity

  • Motors and sensors are presented by the teacher
    • What do you think these pieces are?
  • Each group chooses one out of five basic robots that Mindstorms EV3 offers and starts building them
  • Once they finish the task, students get the opportunity to decide between building or programming (new groups can be created)
    • Building: Students brainstorm for ideas and design their robot in a second step
      • Example: mini fan with 4 wings and a touch sensor
    • Programming: Teacher helps adjust robot’s programming for new features

Closing (10 minutes):

Students reflect on their learning by writing or drawing on a flipchart or board.

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